![]() On top of the improvements made to the original games, Sonic Jam also adds some all new content in the form of “Sonic World”, a small three dimensional level that the player can run around in. ![]() Additions have also been made to all the games, including the addition of a spin dash in Sonic 1, as well as alternate difficulty modes that change or remove stages to reduce the challenge, and a time attack mode. As a result, many bugs from the originals have been removed, including the infamous spike death glitch from Sonic 1. These are not simple emulations, but rather ports recoding the games for the Saturn hardware. Sonic Jam was easily the best Sonic game on the Saturn, though largely because it capitalized so heavily on the past: it was a compilation of the best Sonic titles ever made.įirstly, let’s talk about the quality of the ports: I am happy to say that there was clear effort put into bringing these games to the Saturn. The first two were fairly mediocre spin offs created by Traveler’s Tales for the purpose of filling the cap by the canned Sonic X-Treme game. Instead, the Saturn merely saw a trio of spin offs, in the form of Sonic 3D Blast, Sonic R and the subject of today’s review, Sonic Jam. This would lead to the Saturn becoming the one and only SEGA console to not feature a wholly original Sonic platforming game. Even Sonic Team would take a big break from Sonic, instead focusing on NiGHTS into Dreams and Burning Rangers, the former becoming the Saturn’s mascot. It divorced itself from many of its predecessor’s most well-known franchises, and instead focused on a slew of original IPs. The SEGA Saturn was something of a black sheep in SEGA’s family of consoles. ![]()
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